Maya Python

Walkthrough: Jitter Deformer Node

Thursday, November 19th, 2009

Hey all! As promised I will be explaining in my own not-so-technical words how I got a my own python scripted deformer node working in Maya! This is a reeeeeeeeeally beginners’ level post and shouldn’t be read by API expert.
Also, bear in mind this is not the jitter node from the devkit examples. I started […]

Node Frenzy!

Tuesday, November 17th, 2009

Hey all! With some spare time at work lately, I’ve decided to study python scripted plug-ins again!
I’m a real beginner in this area so don’t flame me for my thoughts, I just want to write a little bit about my on-going learning experience. Maybe this will make justice to the “web log” […]

StickyIt - Automatic Sticky Lips solution script

Thursday, June 4th, 2009

Hey everyone! Long time no see!
Sorry about that, I’ve been really busy lately with personal stuff. To be more specific, about two months ago I started dating a really, really nice girl! And I must say, that does change the perspective of everything! It’s a very renewing and profound experience to get to know someone […]

Maya Custom Manipulator/Locator

Saturday, November 15th, 2008

It’s really simple and quick to make your own nodes and plugins using python in Maya!
Here’s my own locator and manipulator, I just modified the existing footPrintManip scripted plugin that comes in the Maya Devkit. Another advantage of a scripted plugin is that you don’t need to recompile it when using in different Maya versions.
The […]

Maya Python Notes Page

Wednesday, April 16th, 2008

Hey all, I’m opening a page on this blog dedicated to Maya Python… it will contain notes, mainly tips and tricks to do stuff and to understand how Python works with Maya.
I think it will be more interesting to people who is learning Python and have MELscripting backgroung(my case), since most of the examples we […]