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	<title>Comments for Riggerman's Blog</title>
	<link>http://riggerman.animationblogspot.com</link>
	<description>Richard's rigging weblog</description>
	<pubDate>Fri, 24 May 2013 22:14:51 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>

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		<title>Comment on Danilo Pinheiro - Série de Vídeo tutoriais de Rigging em Português! by Marcus Lee</title>
		<link>http://riggerman.animationblogspot.com/2010/10/11/danilo-pinheiro-serie-de-video-tutoriais-de-rigging-em-portugues/#comment-439</link>
		<pubDate>Sat, 23 Oct 2010 03:03:24 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/10/11/danilo-pinheiro-serie-de-video-tutoriais-de-rigging-em-portugues/#comment-439</guid>
					<description>Aw man!  I wish there was an english version.  Maybe he'll make one in the future?  Or even subtitles!  darn it!  Thnx for sharing!
~Marcus</description>
		<content:encoded><![CDATA[<p>Aw man!  I wish there was an english version.  Maybe he&#8217;ll make one in the future?  Or even subtitles!  darn it!  Thnx for sharing!<br />
~Marcus
</p>
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		<title>Comment on Customizing Maya&#8217;s Viewport View Cube by riggerman</title>
		<link>http://riggerman.animationblogspot.com/2010/10/18/customizing-mayas-viewport-view-cube/#comment-437</link>
		<pubDate>Thu, 21 Oct 2010 04:18:34 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/10/18/customizing-mayas-viewport-view-cube/#comment-437</guid>
					<description>And I thought -I- had too much spare time... 
Really fun image, Jimmay! :)</description>
		<content:encoded><![CDATA[<p>And I thought -I- had too much spare time&#8230;<br />
Really fun image, Jimmay! <img src='http://riggerman.animationblogspot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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		<title>Comment on Customizing Maya&#8217;s Viewport View Cube by Jimmy Gunawan</title>
		<link>http://riggerman.animationblogspot.com/2010/10/18/customizing-mayas-viewport-view-cube/#comment-436</link>
		<pubDate>Wed, 20 Oct 2010 12:16:15 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/10/18/customizing-mayas-viewport-view-cube/#comment-436</guid>
					<description>I can't help myself, this tutorial is too funny! :D
http://www.flickr.com/photos/enzym/5099459264/</description>
		<content:encoded><![CDATA[<p>I can&#8217;t help myself, this tutorial is too funny! <img src='http://riggerman.animationblogspot.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<a href='http://www.flickr.com/photos/enzym/5099459264/' rel='nofollow'>http://www.flickr.com/photos/enzym/5099459264/</a>
</p>
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		<title>Comment on Danilo Pinheiro - Série de Vídeo tutoriais de Rigging em Português! by Danilo Pinheiro</title>
		<link>http://riggerman.animationblogspot.com/2010/10/11/danilo-pinheiro-serie-de-video-tutoriais-de-rigging-em-portugues/#comment-429</link>
		<pubDate>Fri, 15 Oct 2010 11:53:01 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/10/11/danilo-pinheiro-serie-de-video-tutoriais-de-rigging-em-portugues/#comment-429</guid>
					<description>[EN]
Thank you very much Richard!
You know i have a lot of admiration for your work  and person. For me, work with you is a great honor, allways...
Thanks!

[PT]
Muito obrigado Richard!
Voce sabe que eu tenho muita admiracao pele seu trabalho e por voce. Trabalhar com voce sempre foi uma honra pra mim...
Valeu!</description>
		<content:encoded><![CDATA[<p>[EN]<br />
Thank you very much Richard!<br />
You know i have a lot of admiration for your work  and person. For me, work with you is a great honor, allways&#8230;<br />
Thanks!</p>
<p>[PT]<br />
Muito obrigado Richard!<br />
Voce sabe que eu tenho muita admiracao pele seu trabalho e por voce. Trabalhar com voce sempre foi uma honra pra mim&#8230;<br />
Valeu!
</p>
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		<title>Comment on Maya as a Game Engine?! by Fabricio Chamon</title>
		<link>http://riggerman.animationblogspot.com/2010/08/04/maya-game-examples/#comment-363</link>
		<pubDate>Fri, 27 Aug 2010 17:36:48 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/08/04/maya-game-examples/#comment-363</guid>
					<description>I'm pretty sure you can't &quot;beat it&quot; in the Michael Jackson Mode.

you are crazy since always man!! keep up the good work !</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure you can&#8217;t &#8220;beat it&#8221; in the Michael Jackson Mode.</p>
<p>you are crazy since always man!! keep up the good work !
</p>
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		<title>Comment on Maya as a Game Engine?! by Vinicius Barros</title>
		<link>http://riggerman.animationblogspot.com/2010/08/04/maya-game-examples/#comment-358</link>
		<pubDate>Thu, 19 Aug 2010 01:40:24 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/08/04/maya-game-examples/#comment-358</guid>
					<description>eta porra ein Richard?

mt bom kra

parabens

ta mandando mt nessa sua 'loucura' de RIG

kkkkk

abs.!</description>
		<content:encoded><![CDATA[<p>eta porra ein Richard?</p>
<p>mt bom kra</p>
<p>parabens</p>
<p>ta mandando mt nessa sua &#8216;loucura&#8217; de RIG</p>
<p>kkkkk</p>
<p>abs.!
</p>
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		<title>Comment on Automatic Sleeve Rig (Pseudo-collision detection) study by Rosenio</title>
		<link>http://riggerman.animationblogspot.com/2010/07/21/automatic-sleeve-rig-pseudo-collision-detection-study/#comment-357</link>
		<pubDate>Mon, 16 Aug 2010 14:44:17 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/07/21/automatic-sleeve-rig-pseudo-collision-detection-study/#comment-357</guid>
					<description>Maybe you could use closestPoint constraint to get the uv parameter of the plane(only other idea with the same result)...The plugin of Chad Verno are a awesome idea to...I'm trying to discover how to use srbf to do the same...but it's a little difficult for me...hehehe

http://www.chadvernon.com/blog/maya/srbf/

Thanks for all informative stuff here!</description>
		<content:encoded><![CDATA[<p>Maybe you could use closestPoint constraint to get the uv parameter of the plane(only other idea with the same result)&#8230;The plugin of Chad Verno are a awesome idea to&#8230;I&#8217;m trying to discover how to use srbf to do the same&#8230;but it&#8217;s a little difficult for me&#8230;hehehe</p>
<p><a href='http://www.chadvernon.com/blog/maya/srbf/' rel='nofollow'>http://www.chadvernon.com/blog/maya/srbf/</a></p>
<p>Thanks for all informative stuff here!
</p>
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		<title>Comment on Maya Custom Manipulator/Locator by Renato Polimeno</title>
		<link>http://riggerman.animationblogspot.com/2008/11/15/maya-custom-manipulatorlocator/#comment-354</link>
		<pubDate>Fri, 13 Aug 2010 03:30:27 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2008/11/15/maya-custom-manipulatorlocator/#comment-354</guid>
					<description>&lt;a href=&quot;http://forums.cgsociety.org/showthread.php?p=6646458#post6646458&quot; rel=&quot;nofollow&quot;&gt; code snippet from CGTalk &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://forums.cgsociety.org/showthread.php?p=6646458#post6646458" rel="nofollow"> code snippet from CGTalk </a>
</p>
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		<title>Comment on Maya Custom Manipulator/Locator by nick</title>
		<link>http://riggerman.animationblogspot.com/2008/11/15/maya-custom-manipulatorlocator/#comment-317</link>
		<pubDate>Mon, 09 Aug 2010 18:20:27 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2008/11/15/maya-custom-manipulatorlocator/#comment-317</guid>
					<description>
42b
Hi,

Great stuff. Are you able to render out your custom locators via the Hardware Render Buffer?? Very keen to know this!!

Cheers N.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Great stuff. Are you able to render out your custom locators via the Hardware Render Buffer?? Very keen to know this!!</p>
<p>Cheers N.
</p>
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		<title>Comment on Maya as a Game Engine?! by riggerman</title>
		<link>http://riggerman.animationblogspot.com/2010/08/04/maya-game-examples/#comment-285</link>
		<pubDate>Fri, 06 Aug 2010 13:11:55 +0000</pubDate>
		<guid>http://riggerman.animationblogspot.com/2010/08/04/maya-game-examples/#comment-285</guid>
					<description>Yeah! I wish I were around when those competitions took place... :(</description>
		<content:encoded><![CDATA[<p>Yeah! I wish I were around when those competitions took place&#8230; <img src='http://riggerman.animationblogspot.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />
</p>
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