« 2008 Reel | Home | Walkthrough: Jitter Deformer Node »

Node Frenzy!

By riggerman | November 17, 2009

Hey all! With some spare time at work lately, I’ve decided to study python scripted plug-ins again!

I’m a real beginner in this area so don’t flame me for my thoughts, I just want to write a little bit about my on-going learning experience.

:)

Maybe this will make justice to the “web log” thingy.
Well, I gotta say that in the very beginning this can be frustratingly hard! But let me tell you something: once you start to get the hang of it and begin to understand how API scripting works in Maya, it gets a lot easier! I promise you. As you probably did when learning MEL or Python scripting, you just gotta get used to its common commands and understand certain rules to access and modify data - then you begin to feel like you can do it! (this feeling that you’re learning and evolving is the most exciting part to me!)
NOTE: If you are a complete python beginner, I suggest you learn it before venturing into API and get a good grasp on object orientation concepts or else it will look like something out of this world to you!

I googled a lot for information while trying to get the scripted devkit examples to work. Then I’d modify something and try to get it to work again… I find this method very fun and rewarding! And usually I learn a lot this way.

Well, I’ll try to share a little on a node I did. It’s really nothing much, just a shape jitter deformer. This is a simple example but a big personal achievement for me because I always thought writing a deformer node was “something-really-hard-that-only-super-intelligent-people-can-do”. In the end, I was able to study, understand and write it in about 3 days in my spare time.

Stay tuned for the walk-through!! And a little teaser for you who got interested on this:

Jitter Deformer Sample
Jitter Deformer Sample

Topics: Maya Python |

Email to a friend »

Use this form to send your friend this post.






Comments

You must be logged in to post a comment.