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Maya Custom Manipulator/Locator

By riggerman | November 15, 2008

It’s really simple and quick to make your own nodes and plugins using python in Maya!
Here’s my own locator and manipulator, I just modified the existing footPrintManip scripted plugin that comes in the Maya Devkit. Another advantage of a scripted plugin is that you don’t need to recompile it when using in different Maya versions.

The manipulator sets an attribute that you can connect with anything you need, you can also use the channelbox to modify it. When the user stretches too much, it’s locator gets painted to say: “hey, you’re going too far!”

;-)

Topics: Rigging, Maya Python |

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3 Responses to “Maya Custom Manipulator/Locator”

  1. danny Says:
    February 17th, 2009 at 3:40 am e

    NIFTY!!!

  2. Renato Polimeno Says:
    July 12th, 2009 at 11:03 pm e

    beeeem legal !!

    obs
    olha isso

    att

  3. riggerman Says:
    July 13th, 2009 at 1:13 pm e

    Valeu pelo link! Aquele livro Complete Maya Programming é ainda mais completo pra explicar como funciona a criação de manipuladores. :)

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