Archive for April, 2008

Maya Python Notes Page

Wednesday, April 16th, 2008

Hey all, I’m opening a page on this blog dedicated to Maya Python… it will contain notes, mainly tips and tricks to do stuff and to understand how Python works with Maya.
I think it will be more interesting to people who is learning Python and have MELscripting backgroung(my case), since most of the examples we […]

Bender Bending Rodriguez

Tuesday, April 1st, 2008

Ok, maybe I’m watching too much Futurama…
Bender seemed so simple to model and texture that I gave it a try… and really liked the results! Took about 2 weeks of production in my spare time.
This time the model was rendered using Mental Ray Contour Shader, it is really simple to set up and quite superior […]